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Each stage offers 2 Koopas to use as ammo. but without the necessary co-op play, thanks to the solo nature of the Virtual Boy. Instead, Mario fanatics had to settle for Mario Clash, a 3D re-imagining of the classic Mario Bros. The closest Virtual Boy owners got was Wario Land, which was actually a fine 2D adventure. In fact, the Virtual Boy never received a proper Mario side-scroller. The Virtual Boy shipped with Mario Tennis, a very playable little game, but still not the Mario adventure that so many Nintendo fans craved. The system's fortunes were not helped by the lack of a real-deal Mario game, something that always flanked a new Nintendo system launch until the arrival of the GameCube in 2001. The console was canned in 1996 and remains now nothing but a footnote - one not often spoken of - in Nintendo's history. But in 1995, the Virtual Boy was slammed by critics and largely ignored by consumers, despite heavy marketing. Divorced by history, the Virtual Boy is actually a wholly intriguing piece of hardware. The system was monochromatic, much like the original Game Boy, but instead of black-and-white, the Virtual Boy went with red. Players dropped their faces into a mounted display that crafted 3D images through a rapidly fluttering set of mirrors. Launched in August of 1995, Nintendo's virtual reality-esque console was an ungainly creation. Nintendo does not have a reputation for failure, which is what makes the chronicle of the Virtual Boy so fascinating.
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